![]() ![]() ![]() If you're willing to put in the effort of making or buying one, then by all means go for it, but it's not at all a necessity. As for head tracking, many people will swear by it, but others who are excellent pilots will say you don't need it at all. Much better huh? I've found this to be really helpful in battle. Here's what you can see when you move your head up, and then to the side: I bound my head movement to the WASD keys so that I could get a little more view behind me. These are usually only used when you have a head tracking device, but you can bind them to keys if you want, and I'll show you why.Īlthough you can now use the hatswitch to look behind you, many planes dont have a very good view, thanks to the armor plate behind your head, like in the Bf 109s: At the bottom of the list you can see the controls for Head Movement. But I wanted to point out one part of the controls that shouldn't be overlooked. Most of these options can be adjusted based on how fast / smooth you want your camera to move. Here's the rest of my setup for the view controls: You can set the exact same controls for the Y axis, just change which physical axis you're controlling it with. Control sensitivity, step, and multiplier will all change how fast the camera moves, so you can adjust that to your preference. Step 2 is to prevent the problem of 'Pilot inside of the pilot' Enjoy it Actually, after the tweak, you will find that the Captainsim C-130 is a fun plane to fly and to park. Make sure you set Relative Control to Yes, and Correction to 0%. Step one anchors your cockpit view position to be inside of the cockpit rather than gliding 20 yards behind of the airplane, I cant fly a plane this way. If you want to be able to look around with varying degrees of movement rather than by snapping to that 90° position, you need to enable relative control. I have a Thrustmaster T16000m joystick and I have a mostly functional controls setup. Setting up the controls in War Thunder can be very difficult because of the sheer number of options that there are. Is there a way to make it work like so in War Thunder? Or is it by design? Would something like using face-tracking software for a web-camera be a better solution anyway? As far as I remember, in Il-2 hat-switch works all the way around. Controllers are calibrated in the Logitech software. The game supports G940 natively, and most of the functions work out of the box, however buggy some of them may be. However, using the hat-switch on the joystick, my FOV is fairly limited: I can see 90° left or right, or 90° up, but I cannot see behind (180°), and I cannot see in three-quarter sectors (left- and right-up forward and back, something like 45° both horizontal and vertical), nor can I see below in any direction except of forward a bit so I can see all of the instrument panel. If I use the mouse-look (default: press and hold C key while moving mouse), I can see everything perfectly: including looking behind own tail, and the whole rest of the sphere of view. I have issue with in-cockpit look around using the hat-switch on Logitech G940 HOTAS controls in War Thunder. ![]()
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